What Happened to the Mouse?: Like the rest of the characters who remained in Howe's, it is uncertain what became of Vince after Clem's group escaped.Vitriolic Best Buds: If he yanks the chains while on the bus he becomes a Downplayed version for Danny and Justin.Vince's Big Brother Instinct causing him to snap is similar to Lee's Papa Wolf tendencies triggering some of his more questionable decisions (like killing the St.Their main difference lies in the motivation for their crime: Lee's crime was a crime of passion, while Vince's was planned and motivated by Big Brother Instinct. He also becomes The Leader of his group over time. A Macon citizen of an ethnic minority, sentenced to jail for murdering someone related to a close person (Lee's wife, Vince's brother), who can be played as either a Nice Guy or a Jerkass and is forced to make a Sadistic Choice the end of his campaign. Suspiciously Similar Substitute: Of Lee.Later, when he's united with the other protagonists, he's the one least affected by his actions, being more affected by his opinion of the person he saved. Regardless of whose leg he shoots off, he offers only a brief apology to the victim and shows little regret. The Stoic: In comparison to Danny and Justin, and all the 400 days characters, he is consistently calm and collected when faced with tough choices.Sadistic Choice: In the end of his part, he has to choose between shooting off the foot of either a convicted rapist or a white-collar criminal, so him and a surviving prisoner can escape from their chains.Revenge: He killed a man in revenge for his brother.Pragmatic Hero: Forced to become one regardless of player choice.It's unknown what Vince's stance on smoking other than just following Carver. He warns her that they'll get into trouble. No Smoking: If Vince joins with Carver, he'll see Tavia trying to smoke while on night patrol.Ironic, considering that he's in for first-degree murder. Only Sane Man: He's the most down to earth of the prison trio.Nice Guy: Vince may optionally try being nice in his conversations.The Leader: Of the five playable characters, at the end of the game. The Kirk: As a player character Vince has options to mediate and choose between certain options.Jerkass: Vince can optionally act rudely in his conversations. However, his expression after killing his target implies he's simply boasting about it to make a good impression on his fellow inmates. I Regret Nothing: In Vince's Story his feelings about his crime are discussed with his fellow convicts and he may optionally display no regrets.He is the only one to not have any direct contact with Clem if he joins Carver, though Clem does spot him whle sneaking out.Though this is due to his story being early in the outbreak. Unlike the playable characters in the DLC, Vince didn't had any connections with them directly or indirectly (eg, Nate has connections with Russell, Wyatt and Eddie, Shel and Becca with Bonnie) other than the prison bus passing by Gil's.Expy: Resembles Glenn during the later seasons of the TV Series.(If Vince doesn't appear, Clementine will still manage to escape since Tavia is too distracted with her lighter to notice.) Tavia follows Vince to try to change his mind, giving Clementine an opening to sneak away. Then Vince decides to report Tavia anyway, since Vince doesn't want anyone else to be blamed for this. Tavia will attempt to take a smoking break, only for Vince to appear and scold Tavia since Carver won't like her smoking. The Cameo: If Vince went with Tavia to the settlement at the end of 400 Days, he'll briefly appear in Season Two, Episode 3, after Clementine steals the walkie-talkies.Danny gives him the nickname 'Bad Luck Vince' no matter how that scenario plays out. Toss it in a storm drain? Heavy rain washes it out the next day. Hide it in the trashcan? A dog knocks it over the next morning and the kid walking him turns it in. If you throw it on the roof, a roofer finds it the next morning. If you hide it on you, the cops catch you before you can ditch it.
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